【112-2微學分課程】新科技與組織傳播: 人工智慧與元宇宙科技應用 New Technology and Organizational Communication

選課日期:113/04/24截止

課程名稱

新科技與組織傳播: 人工智慧與元宇宙科技應用

New Technology and Organizational Communication: Artificial Intelligence and VR/AR/MR/XR (Metaverse) Applications

授課教師

傳播系 李美華 教授

課程概述與目標

理解、體驗並探討企業組織應用人工智慧與元宇宙辦公室(Metaverse office)科技的現況及願景。透過組織個案研究,探討及評估AI與VR/AR/MR/XR元宇宙科技在企業組織中的應用效應及未來趨勢。

課程日期

4/29-6/10(一)M567

課程總時數

21小時

上課地點

綜合一館 A305、工程三館 EC028

修課人數上限

15人

先修科目或先備能力

學生自備物品

作業、考試、評量

個案研究企劃(20%)、個案研究成果書面報告(40%)、個案研究成果口頭展演(20%)、出席參與(20%)。學生提出組織個案研究企劃,針對企業組織個案應用AI & Metaverse科技採納過程與現況及願景進行資料蒐集與評析。

課程大綱

單元主題 內容綱要講授示範習作其他
介紹新科技(AI & Metaverse)與組織傳播4hr1hr2hr
VR/AR/MR/XR元宇宙、遠距辦公、娛樂媒體之應用4hr1hr2hr
AI企業組織應用人工智慧演算法4hr1hr2hr

課程進度表

日期 課程進度
4/29、5/6Introduction to AI & VR/AR/MR/XR Applications in Organizations
Technology (AI & Metaverse) Influence on New Media Management
5/13、5/20AI & VR/AR/MR/XR Theories and Applications I
AI & VR/AR/MR/XR 理論與應用 I
Automated Journalism
Immersive Journalism
Interpersonal Communication and Virtual Reality
Mediated Interpersonal Relationships
Problems and Interventions in Computer-Mediated Virtual Groups
5/27、6/3AI & VR/AR/MR/XR Theories and Applications II
AI & VR/AR/MR/XR 理論與應用 II
Marketing/Advertising Communication Applications
Prospects: Metaverse Technologies and What Not
個案研究成果發表
6/10繳交個案研究成果書面報告

課程教材

  1. Albarran, A. B. (2017). Management of Electronic and Digital Media (6th ed). Boston, MA: Wadsworth.
  2. Bilge, N. & Marino, M. I. (Eds.) (2018). Reconceptualizing New Media and Intercultural Communication in a Networked Society. Hershey, PA: IGI Global.
  3. Biocca, F., Kim, T., & Levy, M. R. (1995). Communication in the Age of Virtual Reality. Hillsdale, NJ: Lawrence Erlbaum Associates.
  4. Chan, M. (2015). Virtual Reality: Representations in Contemporary Media. New York, NY: Bloomsbury.
  5. Chan-Olmsted, S. M. (2006). Handbook of Media Management and Economics. Mahwah, NJ: Lawrence Erlbaum Associates.
  6. Chayko, M. (2017). Superconnected: The Internet, Digital Media, and Techno-Social Life. Los Angeles, CA: Sage.
  7. Cheney, G., Christensen, L. T., Zorn, T. E. Jr., & Ganesh, S. (2011). Organizational Communication in an Age of Globalization–Issues, Reflections, Practices (2nd ed.). Long Grove, Illinois: Waveland Press INC.
  8. Chesebro, J. W., McMahan, D. T., & Russett, P. C. (2014). Internet Communication. New York, NY: Peter Lang Publishing.
  9. Conrad, C., & Scott Poole, M. (2012). Strategic Organizational Communication in a Global Economy. Malden, MA: Blackwell Publishing.
  10. Cornelissen, J. (2017). Corporate Communication: A Guide to Theory & Practice (5th edition). Thousand Oaks, CA: Sage.
  11. Dieck, M. & Jung, T. (2019). Augmented Reality and Virtual Reality: The Power of AR and VR for Business. Cham, Switzerland: Springer.
  12. Fyke, J. P., Faris, J. L., & Buzzanell, P. M. (2017). Cases in Organizational and Managerial Communication: Stretching Boundaries. New York, NY: Routledge.
  13. Gunkel, D. J. (2020). An Introduction to Communication and Artificial Intelligence. Polity Press: Cambridge.
  14. Ha, L. (Ed.) (2018). The Audience and Business of YouTube and Online Videos. Lanham, Maryland: Lexington Books.
  15. Harris, T. E. & Nelson, M. D. (2019). Applied Organizational Communication-Theory and Practice in a Global Environment (4th ed.). New York, NY: Lawrence Erlbaum Associates.
  16. Marconi, F. (2020). Newsmakers: Artificial Intelligence and the Future of Journalism. New York, NY: Columbia University Press.
  17. Miller, K. (2015). Organizational Communication-Approaches and Process (7th ed). Stamford, CT: Cengage Learning.
  18. Mohammad Abdul, M. (Ed.) (2020). Towards Cognitive IoT Networks. Switzerland AG: Springer.
  19. Mumby, D. K. & Kuhn, T. R. (2019). Organizational Communication: A Critical Introduction. Thousand Oaks, CA: Sage.
  20. Nasser, A. M. (2023). Automotive Cybersecurity Engineering Handbook: The Automotive Engineer’s Roadmap to Cyber-Resilient Vehicles. Birmingham, UK: Packt Publishing.
  21. Parisi, T. (2016). Learning Virtual Reality-Developing Immersive Experiences and Applications for Desktop, Web, and Mobile. Sebastopol, CA: O’Reilly Media.
  22. Sharma, A. (2023). Business by Phygital: Bridging the Physical and Digital Worlds. Chennai, India: Notion Press.
  23. Steinicke, F. (2016). Being Really Virtual-Immersive Natives and the Future of Virtual Reality. Cham, Switzerland: Springer International Publishing.
  24. Tuten, T. L. (2021). Social Media Marketing (4th ed.). London, UK: Sage.
  25. Konijn, E. A., Utz, S., Tanis, M., & Barnes, S. B. (2008). Mediated Interpersonal Communication. New York, NY: Routledge.
  26. Yin, R. (2003). Case Study Research: Design and Methods (3rd ed.). Newbury Park, CA: Sage.
  27. Zuboff, S. (2020). The Age of Surveillance Capitalism: The Fight for a Human Future at the New Frontier of Power. New York: Public Affairs, Hachette Book Group.

微學分課程Q&A

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不需要。

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